Hi!
Recently I made a post asking for critiques on the UV pages for my tank that I was working on. I fixed the UV pages up and made the bakes from the high poly's. I used NDO to bring extra detail to the normal maps and now I'm working in DDO to texture the tank. So far, I've been working on the turret and would like critiques so I could make it better and also so I know what to look out for while texturing the other parts of the tank.
Thanks in advance.
Replies
Also, I'm still learning PBR so what do you mean when you say sRGB? Thanks!
This is a good reference to work from http://i.imgur.com/xSvmTdJ.png
Looking nice so far, How is the rest coming along?