Modo fanboyism is getting very strong in this Forum, if i were younger it would start to annoy me... Mayas UV Tools were improved in the last versions, and have been extremely powerful and mature for a long time. There is a lack of some convenient buttons in the UV editor for certain simple functions, like moving UVs about…
If you're getting no UVs from OBJ format, it suggests that some polygons have no UV coordinates. With OBJ, UVs are all or nothing. That might explain the strange UVs you've got there via FBX. There is an issue with FBX UVs that I've bugged and should be fixed in SP3... but it results in too many UV splits, rather than too…
Hey, I'm having a slight problem with transferring my UV's from an old mesh to an updated one. I (foolishly) deleted 2 edge loops on my mesh by freezing the subdivs, deleting the loops in zmodeller then unfreezing the subdivs - completely forgetting that I loose my UV's. I then made a few small changes to the mesh. I…
I have a uv map that I generated using unfold3d from maya. The uv's look great dont get me wrong so there is no technical uv problem. However, I am trying to take a 2d image in photoshop and make it fit the curves (flow) of the uv's. I will upload a picture of the uv's with a red line to show you what I mean exactly. Does…
Hey everyone, I have a question about Repeating Textures and UVs. As you may know I am working on the ArenaNet art test like many others. I am about to begin texturing and was trying to determine the best way to use my texture space. I noticed many of the other people that are creating pieces are using repeating textures…
I am trying to use UV snap shot in Maya to export an image of UV map. But for some reason, the snap shot area always remain 1:1 (X : Y) ratio. Here is the UV exported file... And this is the screen shot of UV editor. It doesn't matter what I change... UV range... entire range... or User defined (in this case, I use U -1 to…
it's irrelevant where you do the texture . Re-baking from one object to another copy with modified UV or form one UV channel to another UV channel of same object works in every 3d soft. IN Blender: 1. Add another UV channel and edit it to what you need 2 . While this new UV channel selected in the list keep camera/render…
Uhh I guess this is a pretty stupid question but I just noticed that the UV map seems to be almost completely unrelated to the original mesh, somehow... and I am unsure of the consequences. Ok hard to explain what I mean, so I will explain how I noticed it: I want to make LODs for a completly done and unwrapped model, and…
If your model is a ZBrush mesh, you can UV-map your lowest subdivision level in an external app, then use the Import button at that sub-d level to import the UV-mapped mesh. Personally I UV-map all my "cage" meshes before starting to ZBrush even if I'm not sure I'm going to texture it - UV-mapping a simple cage mesh takes…
Hello Polycount! Im learning Game Art and I have a few questions that I would like to ask you :) I decided to start my first topic because I want to learn how to create models in proper way. p.s. English is my second language so forgive me the mistakes ;) __________________ In this case Ill be asking you about stretching…