I'm still a beginner at this but god i love Zbrush! after having an inactive PC for the last month it feels good to be back. Here is a WIP of a kisame bust. Still more sculpting to go o just wanted to whack out some colours for visual appeal.:)
This is coming along very nicely. With how realistic and micro-detailed you're going with this, for me texture work for the metal of the blade doesn't feel quite right just yet when I examine the full size image.
Hi all, this is my first post in Polycount. I finished this real time character and I would like some C&C More images and MT viewer: https://www.artstation.com/artwork/x29N2 Thanks!
Hi. I am a 3D artist passionate about the video game industry and 3D in general. I'm looking for full time job as 3d artist. I would be more than happy to answer any questions you may have. Thanks in advance for your time, Miguel Angel Portfolio: https://www.artstation.com/bigmike813 Contact: mike.splitnormals@gmail.com…
Hi guys, this is my first time posting on polycount, this is a little game asset that I am currently working on. The base mesh is modeled in Maya, sculpted with zbrush and texture map and normal map editing are done in photoshop. The shader and final composition are done in unreal. Please feel free to critique and comment.…
Hi Everyone! I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios. This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games. Below are a…
Hi Guys, Here is my last freelance project. I worked with my collegue Gabriel Galvao. He worked on the weapons, and me on the character. The polycount of the character is 21K and the textures of 4K. Hope you like it, any suggestions are welcome.