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Yury Taran – Senior 3D Character Artist | Portfolio & WIPs

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Hi Everyone!

I’m Yury Taran, a Senior 3D Character Artist with 5+ years of production experience in game studios.

This thread is a collection of my portfolio pieces and WIPs, which I’ll be updating over time with both personal and production work. My main focus is realistic and stylized characters for games.

Below are a couple of my most well-known personal projects. Both were featured on 80 Level, and I’m sharing them here as a starting point for this thread.

All my projects were made in the Game Ready pipeline.

Post Apocalypse Girl
Personal project, realistic character
(Featured on 80 Level)

Khorne Space Marine – Warhammer 40,000 Fan Art
Personal project, fan art
(Featured on 80 Level)


More updates coming soon.
Thanks for checking it out!

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  • kanga
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    kanga polycount lvl 666
    The girl looks great! Good proportions, good modelling.
    Looks like she has been whacked with the grunge brush though, like she stood under the crap spray for too long. The gun in the second image looks like it is made of mud so it seems to be made of plasticine/lumpy clay. The first closeup looks pretty nice but there is no bump on the neck, and all items are evenly wear and torn which looks artificial,

    The warhammer dudes face skin look pretty dead and once again the entire figure has been grunged.

    Keep going!
  • Yury_Taran
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    Yury_Taran triangle
    kanga said:
    The girl looks great! Good proportions, good modelling.
    Looks like she has been whacked with the grunge brush though, like she stood under the crap spray for too long. The gun in the second image looks like it is made of mud so it seems to be made of plasticine/lumpy clay. The first closeup looks pretty nice but there is no bump on the neck, and all items are evenly wear and torn which looks artificial,

    The warhammer dudes face skin look pretty dead and once again the entire figure has been grunged.

    Keep going!
    Thanks a lot for the detailed feedback, really appreciate it.

    Good point about the overuse of grunge - I agree it can read too uniform and artificial, especially on the materials and wear patterns. I’ll definitely revisit this approach in future works and try to push more material separation and story-driven wear.

    Also thanks for pointing out the gun and skin feedback, that’s helpful.

  • Yury_Taran
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    Yury_Taran triangle


    This character Armor Set was created for New World: Aeternum in collaboration with Side for Amazon Games.
    Based on the provided concept, I owned the full character production pipeline — from high poly sculpt to final textured, game-ready asset.
    My responsibilities included:
    • High poly sculpting
    • Low poly modeling & clean retopology
    • UV layout
    • Map baking
    • PBR texturing
    It was a great experience contributing to the world of New World and collaborating with the talented teams at Side and Amazon Games.
    Special thanks to both teams for the opportunity and trust.
    All rights belong to Amazon Games. 

    https://www.artstation.com/artwork/0lGJwG
  • Yury_Taran
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    Yury_Taran triangle


    Sharing the technical stage of my stylized character (Fortnite-inspired style).

    • 34k tris

    • Game-ready low poly

    • Clean deformation-friendly topology

    • Optimized UVs

    • Bake completed

    The character is now ready for the texturing phase.


    Focused on maintaining strong silhouette and readable shapes while keeping the mesh efficient for real-time use.




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