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Elysian shield (realistic prop study)

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Cernantis triangle
Hope you like it, its been hard to wrap my head around baking and texturing preparation.

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  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    What was an issue about the baking or texturing?

  • Cernantis
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    Cernantis triangle
    Thanks for reply! Concerning baking - scaling, orienting mesh (so both high and low poly would have same scale) and smoothed edges on all parts, also you have to use Cleanup tool, otherwise Substance baking won't work. As i understand they are baby's first rules of baking though i haven't heard a lot of people talking about it.
    Exporting textures is still tricky, there is common issue of black diffuse on only SOME of the metal material when exporting to Marmoset, but in Unreal 4 textures are fine.
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