Currently facing this problem where I wanted to bake both Tangent Space and Object Space normal maps. But instead it baked two tangent space normals with different name (where _os prefix supposed to be object space normals, but instead it baked as tangent space). I've tried many different bakers like handplane baker,…
hey there, I'm back again with another problem I'm having which I cannot find an answer for on the Internet so I need your help again.. I'm trying to create a little script to help me creating simple symetrical objects by creating a mirrored base object. But I'm stuck on not being able to select certain edges to do…
I know this subject has been up before, and I am yet to see any real solution to it. Usually this pops up as a problem with mirrored UV's and normal maps, but the issue seem to run much deeper. There's a huge error in how tangents(?) are being calculated that messes up mainly the light bakes but also the dynamic specular…
Hey guys i switched over from udk and i'm wondering whats the best way to go about importing objects into unity that dont increase performance use with modular pieces. It seems as though the workflow is to simply save a maya file and import that into Unity. However is it possible to avoid unity seeing it as a new object…
Typically when duplicating an object it's done in the world center of Maya, so as when you do a CTRL+D the duplicates align and a simple a merge will suffice. What if you want to duplicate around an object perfectly as I'm trying to do in this scene. Any suggestions how can this be accomplished ?
I'm trying to make a castle and this is what I have so far: That's comprised of 2 objects, the top and bottom. I selected both of them and added a uv unwrap. I then unwrapped both of them together and this is the template: http://i.imgur.com/tqtbvBl.png?1?5563 I couldn't find a way to make an AO map for both of them…
Hi there! I'm new at scripting, so pls don't lynch me. I read a whole bunch of threads, and didn't find what I looked for. I'm trying to write a script that converts the component pivot to the object pivot. In other words, it translates and rotates the object pivot to fit the current component pivot. Getting the…
As part of a college brief I was given the task to create 4 objects: - a melee weapon - a long range weapon - an item of clothing - an object from home. Concepts. Melee Weapon: Sword. Long Range Weapon: Bow. Item of Clothing: Pin Up Doll Dress. Item From Home: Water Feature.
Whenever I do a Boolean difference, both my objects disappear. I am doing this in Maya 2014. Normally I'd just give up and multi-cut the details I need but that takes more time than it saves. Especially since this error happens all the time. Here is what I have done to resolve this. >Mesh cleanup with non-manifold and 5…