Typically when duplicating an object it's done in the world center of Maya, so as when you do a CTRL+D the duplicates align and a simple a merge will suffice.
What if you want to duplicate around an object perfectly as I'm trying to do in this
scene. Any suggestions how can this be accomplished ?
Replies
Also, I added a question mark since you're asking a question rather than providing a tip.
shortcut D+V+MB
D to activeate pivot moving
V will snap it to an vertex
MB will move the pivot
and than use duplicate special...
What is the calculations I need so it rotates perfectly around the cylinder ?
Simply going into Duplicate Special, choosing for example, Copy and changing Translation and Rotational values entering in the number of copies and hitting apply doesn't make for a successful duplicate clone around the cylinder
https://www.youtube.com/watch?v=tCJB6WLJJyE
2. duplicate with transform aka shift+d as kodde mentioned works as well. place your first object and pivot > shift+d> enter 72 i.e. in the rotate y > shift+d again. the next duplicate will have added another 72 degree rotation to it´s transform.
I want to calculate how many duplicates I need, based on the correct distance between each duplicate so it's aligned as I want, then and have those duplicates created all at once, not shift+d to create the duplicates one after another, if this is all even possible ?
1. duplicate special
2. duplicate with transform
3. quick symm
also i explained how to calculate the amount of rotation to create an even radial distribution so yes obviously it´s something wrong on your side.