I'm actually quite excited about the possibility to be able to create apps for Android as soon as the Unity 3 gets released. Though I'm not sure if the Android version of unity will have the same free indie version as the regular Unity, but I hope it does so I could start and try making my own mobile games (with touch…
I exported the Ethan.fbx into blender and set it up. Each grid box is .5 of a meter. The reference is 1.8m (6ft) tall. Ethan looks as if he is about 1.6m (5'2"ft) tall. So pretty short. Doing the inverse, I brought my blender reference into unity and then made a Unity game object - cube, scaled it up to 1.8 units tall.…
Company Starboard Games LLC is an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
So I'm trying out this material layering technuique from this old official tutorial: https://www.youtube.com/watch?v=rhEI_acXjtk . First I get this error when I import material layering package to Unity: "Assets/Allegorithmic/MaterialLayering/Editor/AlgLayeredMaterialEditor.cs(605,76): warning CS0618:…
Malka Media is looking for a freelance Unity developer/programmer to create an interactive environment consisting of imagery, graphics and information. Candidates should have knowledge and work history developing Unity experiences that can live across multiple interconnected normal screens and touch screen monitors.…
I am in the process of learning level design in Unity. I would like to know if i can export models from unity as .obj, or fbx files outside? I want to know this because if this is possible i can export the pre-made project models (angrybots for example) from unity to maya. Thanks.
Yo yo, I'm having a hard time to get my normals to behave exactly how i want them. Maybe someone has the knowledge to guide me in the right direction. My normal maps work exactly as intended in marmoset and substance painter, but look pretty different in Unity (URP) maybe the tangent space is just too different or…
Hi all! I need some help with a simple LookAt script in Unity. I want just this rectangular cube to always point at a certain object. But it's not very easy for a new beginner. I'm quite experienced with graphics in Unity. Just not very good at scripting. And I need this for a job really bad. I started out by using this…
Attempting to import custom made assets into Unity (Used Maya and 3DS Max for this particular situation). I've exported the assets form Maya/3DS Max with it exporting as Meters. When I go into Unity and import it into Unity, change the scale from 0.01 to 1, and drag into the hierarchy, it shows up invisible. I do not know…