Hello. So I've encountered a bit of a problem here with max. Never had it before. I'm modeling this bike and the viewport keeps showing me these wireframe ghosts of Christmas past. I attached a screenshot of what I'm talking about. I am running 3Ds Max 2012. Viewport is set on Nitrous driver. Any help would be appreciated
I remember when seeing a demo at GDC the viewport background in 2012 had a gradient, like that in maya or mudbox. is there a way to set that in max? EDIT: and while im here, ill ask another question. is there a way to have 3ds max show thumbnail previews in vista? the computer that i use that has XP will show a thumb of…
While in the UVW editor, I'm trying to scale something down and while doing so, it either scales on the X or Y axis instead of it all at once. Back in 3ds max 2010, it would scale it all at once down. How can I have so in 2012 it'll scale it all at once? I've looked before asking as well.
Department: 2D Location: Remote UK/GMT timezone Reports To: Head of 2D Start date: Ongoing between December 2021 & March 2022 Key Purpose of the Job: To seamlessly integrate all the layers or elements of a shot, including live-action and CGI. Senior Compositors work closely with Visual Effects and 2D Supervisors to…
Anyone else having problems with mudbox 2012? I'm having tons of crashes, and I've almost never had mudbox crash on me before. I'm really trying to narrow down what it could be, and I suppose I was trying to do something with PTEX for all the crashes, but something different is always being done during the crash. Any idea…
Hi everyone!. Im having a problem with 3ds max 2012 projection cage. I just got a new computer and this is the first time im making a bake in it. I usually turn on the "shaded" box under display in the projection tab, but i dont get the shaded display at all, its just transparent. has anybody had the same issue???.…
It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
Department: 2D Location: Remote UK/GMT timezone Reports To: Head of 2D Start date: Ongoing between December 2021 & March 2022 Key Purpose of the Job: To seamlessly integrate all the layers or elements of a shot, including live-action and CGI. Senior Compositors work closely with Visual Effects and 2D Supervisors to…
Hi guys, having a little trouble baking this AO using maya 2012 and wondered if any of you out there could help. The normal has come out perfect using transfer maps, but when I try to bake the AO I get this result. Any Ideas on whats going wrong? Thanks guys.