Hello polycount, I wanted to share an indie project that I am working on with a friend. I've been a little hesitant about posting about my game because there are so many amazing artists on here that make me look amateur in comparison but I've decided I'm just going to have to grow some tough skin. If you happen to be…
Hi out there! I am looking for an artist helping on Blibs, a puzzle-action-adventure. The team already consist of: me! This is NOT a mmorpg or a project that can not be finished. Man, there isn't even a webpage! There will be no big team, just the two of us for a long time. This is a hobby-project and the main goal is fun…
Here's a step by step I wrote a few months ago. I haven't posted it around, frankly I am a bit ashamed cos I feel I am a hack when it comes to art (never spend too much time with my art fundamentals). But I'm looking for feedback anyway. Thanks in advance. Painting Cassy's Face 1. I didn't define her face too well in the…
I was just suggesting more bounce light in some of the shots, was n't really being critical of the overall mood. Even dark shadows can pick out detail as long as they are not totally black. In the reference for that boiler room shot for example, the light behind the pipe has a nice warm glow, where it's slightly cooler/…
Ok, this is longwinded to the extreme. I am probably going to publish this on my website as a paper after getting some feedback from you guys. I have been thinking long and hard about this, and I figured the best way to figure out how I stand is to write it down. Here we go. Priorities Regardless of your field, if you are…
I know with substance and other bakers you have your front and rear distance, but when I have a high poly model that has detail that is dipped lower I can grab the detail on bake by increasing the rear distance, but when I make a custom cage by duplicating my low and scaling it that seems to miss some of that detail. Can…
About THQ THQ Inc. (Nasdaq: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of…
Sadly there is no material /texture software that I would consider convenient. All them are monstrously terrible IMO. You can just tolerate one while other feels intolerable. 3d coat had been tolerable for some time but then stopped to be such . I switched to Painter and hated it no less. All it's non-destructiveness is…
We don't have an easy way to add skins, unfortunately. However if you use a browser that supports accessibility view modes you might try that. Firefox for example has "Night Mode" which looks like this: