Hey just finished up my semester at school, figured I post some of my work and get some critique so I can make adjustments this summer. I'm just going to post links to the full size images. Thanks! http://i.imgur.com/yaRUAph.jpg http://i.imgur.com/1EDn5Hk.jpg http://i.imgur.com/zJtm0AU.jpg http://i.imgur.com/vOgb6oH.jpg…
Hello polycounters.I'm working on my first character and corrently modeling it on zbrush since it is my first time doing a full character I know it will have anatomy wrong so I need suggestions and critiques! The model will be hand painted style based of of real life clothes
Hi all, I'm working on making a full body model of Sophie Marceau. So far I have the face mostly completed so I figure I put it up here and possibly get some critiques. Thanks. one of my reference pictures:
Hi I m a character and props artist from Hong Kong , experience in hand painting skills and zbrush sculpting . Should you find me I m a suitable candidate . Please send the email to liuy52145@gmail.com !!! Here are some examples of my work
I am experimenting with some nighttime lighting with my current scene and ran into a quick problem. As of right now I am working on a castle wall. It is made up of a tiling stone texture. For the window gaps I applied a 2nd material ID and used a emissive material to get the effect I wanted. The problem is I had vertex…
Afternoon everyone, I recently wrapped up a project and now available for any potential material or texture work you might need. https://www.artstation.com/stefan0794
How are you guys posting all these pics with your work in the unreal engine? Is it free for artists, or do you all own it? Isn't it very, very expensive?
Hi! My name is Anatoly Glyga. I'm looking for some freelance work. My portfolio: https://www.artstation.com/grimrock Contact email: glyga.art@gmail.com Examples: