The title isn't that great but here it is. I scoured through Google and Polycount's forums but most asked where to sell a game, can I sell a Unity game or how much should I charge per hour. I read the Polycount Wiki for Freelance Rates which was helpful however, I still have questions. I found a web developer who showed…
Hey, welcome to our second unofficial dota 2 workshop friendly competition (because huge names are cool) This month we will work with the 3 most voted heroes on the pool the pool this month was "heroes that doesnt have any set" the idea of the competition is to create item´s in a friend environment and with the feedback of…
It's that time of the week again, folks. Think of it like an end-of-school test... you've been looking through the forums for all the best stuff during the week, and now you can tally up your results with our round-up. Let's recapitulate like it's going out of fashion! Keep On Workin' In the thread that never dies, there's…
Hello everyone! I'm new to Polycount and I would really like to read your opinions on my case. I realise that this topic has been brought up in many threads before and I have read through most of them. Still, I feel the need to get some advice on a personal level, as this is a pretty big and important decision for me to…
Hey there! It's been a while since I've posted here and I've come with a very overly specific issue. I've been working on a tank model for my portfolio using some new techniques I've picked up with my last gig, and I've come across an issue texturing tank treads. I know that tank treads in old games were modelled as a…
Hey there, thanks for taking an interest. The plugin provides tools to export decal atlases and trim sheets with customizable channel packing, and the decals mesh is exported along with the main mesh in an FBX so nothing is stopping you from importing the files into other 3d tools, like Substance Painter. As for the number…
"Could you recomend me some book, course or something that you got useful in the past to improve this skills?" Not really. I recommend to investigate various aspects (topology, UVs) of work you enjoy, take notes and do small tests. Polycount wiki is worth a visit now and then too, to read up on stuff. Generally reading…
Hello Polycount. There is going to be a lot of "my firsts" here in this post so please bear with me. My first UT map! Decided to post my first "finished" iteration of a map that I've been working on. This started as a fun project and over time changed into something that I personally would like to pursue in the future. Am…
Hey, nice happy little assets :) Here are my thoughts: For a portfolio piece you can put as many polygons you want, but try to match realistic numbers based on the size of the asset in a game. Sure when you are also need a closeup mesh with a higher polycount then maybe show that you can also create LOD versions. For…