I'm leaving for 2 weeks to go get my glider pilot licence! Its pretty cheap (1600, considering commerical licence is like 10 000 dollars) It is closer to sailing in the air then anything. Its a step towards getting a full pilot's licence next summer. Wish me luck mates. Also, once I get enough money to get a share holding…
I'm not a coder, but helping someone who is writing a .nif translator for Maya. In Fallout/Skyrim, skinning data is stored in partition groups for controlling visibility on those groups of triangles. Blind Data seemed a good choice to set models up for export, but I'm not seeing a good workflow using it. -How to interpret…
i'll start with this... the blue line is the intended pathway (though the player can go the other way). the red marks are the warp portals that are working properly. the green marks are the ones that are having the HOM problem. the letters indicate how the portals connect. Essentially this is limiting the player to going a…
I am modelling a simple earthen jar and I will have to UV and texture it. Its essentially a cylinder with a wider middle. If i unwrap it by making a seam from top to bottom and get a nice even rectangle i will get uneven textures - larger pattern at the middle compared to the top and bottom. I can totally get away with…
I have a problem. I guess that when my object was in the center of the world space i acciidentally put some keys on vertices.And now my object is in the different location of the space and now i have found this problem and when i want to delete those keys my part of the mesh jumps to the center and another part stay in…
Hey gang, So I'm having an issue on how to address this. I've tried more geo but it seems that I'll always come down to the same problem and thats supporting the inside edge of the boolean. As you'll see in my pictures if I support it vertically or horizontally I still get puckers along the base of my model. I've been…
I have my first model done in MODO and now I'm going for subdivision process, its unfamiliar to do that on MODO to me, so I decided exporting to Maya, I tried both OBJ/FBX formats with no sucess, on the FBX case I got this message I've exported it into ZBrush and UVLayout without problems. This very model has some 2 Edges…
Hi Guys! I got a problem with my holes in a cylinder. I start with a plane with 8 vertices. I chamfer it and have a hole...later on i use a Turbosmooth and then a 360° Bend. I get a nice Cylinder with some holes in it. But i want it to be editable. So i use a Edit Poly modifier on that and i dont know why....this destroys…
I'm a total noob to modelling, this is my first sword. I decided to omit part of the concept because I didn't really like it. I'd really appreciate any critiques. Also I have a problem with the blade. There's just a ceramic material on it to test for any problems. It looks almost like it's stretched, but all the vertices…
A set of 8 sci-fi building pieces, each of which fit together in any combination and orientation, allowing the quick construction of a futuristic building, spaceship or landscape. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/27888 Each piece comes with a detailed ambient…