Home Technical Talk

MODO to MAYA

polycounter lvl 6
Offline / Send Message
Pinned
ToRuKMactO polycounter lvl 6
I have my first model done in MODO and now I'm going for subdivision process, its unfamiliar to do that on MODO to me, so I decided exporting to Maya, I tried both OBJ/FBX formats with no sucess, on the FBX case I got this message
I've exported it into ZBrush and UVLayout without problems. This very model has some 2 Edges vertices( for some holes and geometry end), Could someone help me ?? I tried a plug-in to load LXO format into Maya and didnt work as well

Replies

Sign In or Register to comment.