MODO to MAYA
I have my first model done in MODO and now I'm going for subdivision process, its unfamiliar to do that on MODO to me, so I decided exporting to Maya, I tried both OBJ/FBX formats with no sucess, on the FBX case I got this message
I've exported it into ZBrush and UVLayout without problems. This very model has some 2 Edges vertices( for some holes and geometry end), Could someone help me ?? I tried a plug-in to load LXO format into Maya and didnt work as well
Replies
http://www.4shared.com/file/MAJhX-fuba/CUBE.html
http://www.4shared.com/file/8htfQAvsba/CUBE.html
You could also just open the obj in a text editor and paste the text here, since OBJs are not encrypted.
http://www.mediafire.com/download/fb63f7319g221cf/CUBEE.obj
http://www.mediafire.com/download/5w3ppclc6i1lc8f/CUBE.fbx
In Modo go to System > Preferences > File I/O > Wavefront I/O > Import Units + Export Units, and change it to centimeters (this is based on my oooold Modo notes, may not be the exact same path anymore).
If that doesn't help, then all I can say is it's probably something on the Maya side of things instead of on Modos.