Hey, guys so ive wanted to try and help myself by making more base meshes and develop them in zbrush but when it comes to modelling my references i found it not to be right the character i would like to model is Broly from dragon ball z. I have the reference but when making the base mesh they dont seem to be alligned or…
Hello, I have two character models that need rigged up to the Unreal 4 mannequin skeleton in order to be properly retargetted to make use of the animations we have available. I'd prefer the rigging take place in Blender unless you have a licensed version of your preferred software. Here are the two characters: The first…
Hello all, My name is Russ, and I'm looking for freelance work as an Animator specializing in characters and creatures using 3dsMax. I can also rig and skin characters. Examples of my work can be found on my website www.burningice81.com My demo reel can be found here https://vimeo.com/111373757 To be clear, I do not…
Though i'm sure you've seen many of these by now, I wanted to show of (and ask for advice on) the character model that i've spent the past few weeks making. The reason for it's creation is mostly because of my university module, but the main reason I wanted to get into modelling was in order to create character models.…
Hey guys this is my first post here on Polycount. I'm currently studying Game Art at AIE (Academy of Interactive Entertainment) and I'm in my second year. I've started a personal project that I would like your critique on, plus any ideas you have would be fantastic. I'm doing a character inspired by Doom character…
Tried to make this character a few months ago, it did not fair well. Since then I have gone back to drawing board and recognised areas to improve and during January I practised and improved. This practise can be found here:http://www.polycount.com/forum/showthread.php?p=1979310#post1979310 While working on this model there…
Hi guys, thought I might as well set up a thread here for this clown character I've decided to get back to recently, heres a WIP sculpt some of you guys might have already seen, I've done a bit more to it since and will post another update soon. Anyway heres a quick zbrush screen, quick paint-over too just to give you an…
Hi! I tried to work on this stuff during my free time at work. I've chosen Ryota Murayama (ovopack) character due to its interesting character features. Sorry I dunnow what creature is this xD Tools Used:Zbrush, Blender, 3D Coat and Photoshop model
We are Data7, a group of artists and game developers from around the world making the games we love to play! we are currently looking for a character artist to join our team! You must be able to: - Model High Quality 3D Characters. - Work with conceptual team to get the vision of said model. - be friendly and cool. IF…
You say you want to be a 3D character modeler, yet your character models are but a foot note to all of your other work. Ditch all of the other work (pixel, animations, etc, except MAYBE a few if you really don't have anything else), and get a lot more character models out that are of your best quality.