Hello, I have two character models that need rigged up to the Unreal 4 mannequin skeleton in order to be properly retargetted to make use of the animations we have available. I'd prefer the rigging take place in Blender unless you have a licensed version of your preferred software.
Here are the two characters:
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The first one on left may be harder to do since it has an exosuit frame, needs weighted to the right bones I suppose. The right one should be fairly straight forward.
Send me a PM for further discussion please, thanks!