Hey guys this is my first post here on Polycount. I'm currently studying Game Art at AIE (Academy of Interactive Entertainment) and I'm in my second year. I've started a personal project that I would like your critique on, plus any ideas you have would be fantastic. I'm doing a character inspired by Doom character "Mancubus", at the moment I have a base mesh in place and I'm looking at adding some bio mechanical elements but i'm struggling with ideas. The original idea had two arm weapons, but I'd like to make it asymmetrical to give him a more interesting silhouette. I've included some renders of the base mesh and a paint over idea (excuse my 2D skills). I await your feedback, and please go to town, I don't want sugar coated critique
Thanks again :thumbup:
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My only advice whould be to break symmetry at the very end, build the big shape first ( including the mech arm ) and then start detailling and then break symmetry!