Schell Games is currently seeking a talented Technical Artist/Character TD to join our current team working on projects ranging from online worlds and handheld games to themed interactive attractions. Team experience is essential as is the ability to be self-directed and prioritize your workload efficiently. Our ideal…
CHARACTER RIGGER Do you possess that rare blend of art and technical talent? Do you possess intimate knowledge of the human anatomy that you can call upon to create realistic skeletal rigs? Can you create rigs accurately in a timely manner? Are you knowledgeable about the Maya API and can create tools and MEL scripts? The…
thank you Shiv! ok, small update before the crunch continues. had some big scale and normal issues we had to work through. The scale issue I had before, with the MAA wep? Basically reversed, this time it was too small.. so to fix it, I had to undo the original changes I made to make the other work. Not sure what triggered…
really great concept there and so far your model looks like a good start but since you asked for a feedback i decided to do couple of paint overs. hopefully this guides you to progress :) here are the main points for the body: 1. the legs looks a bit short and too bulky around the knee. 2. the center of gravity looked off…
My request to Allegorithmic : Please make just another, layer based "Photoshop" or "Illustrator" with all those cool Designer features/ tools as filters over "smart" objects . The one where I could just select an object of screen , move, rotate, scale it precisely from a specified center of transforms without messing with…
Good suggestions to be found here :) I think the consensus is that you may have gone a bit too hastily and heavily into the scale-level detail. The general rule for anything is start with the biggest forms and work smaller and smaller. The proportions of your protoceratops appear to be really quite good, but he takes on a…
I'm trying to do an animated 2D face for my character, changing textures with like this video: https://www.youtube.com/watch?v=pvLG4rmkB8A So, I followed more or less the process they used, I made in Blender a simple character with two bones that I refer to do the swapping (eyes and mouth _controller) and 3 materials, one…
Cryptic is looking for a full time in house Staff VFX Artist. A Visual FX artist: half magician and half demolitionist. If you like to watch things blow up, or use smoke and mirrors to dazzle and impress, we have a place where you can channel your fascination for pyrotechnics and illusions. Join the Cryptic team to create…
EDIT: This work has likely been filled. I'll edit this post or recreate in the future if this changes. Thanks so much you guys are awesome! Hello all, I need a single animated character based off of this crude design: This will be for a 3D game. Character design: I want him to be a 1930's suit-wearing man type with an…
Hey Guys! [Update 10/02/18] Currently working on my first environment in UE3. I picked this concept because I liked the challenges it presented, and I thought that it would be small enough for me to tackle. It's my first time blocking everything out with BSP brushes, and I wasn't able to get all the correct shapes I wanted…