First render I've made with the Unreal 4 Movie Render Queue - The behind the scenes creation, and some pretty photos, are up on my portfolio link for those interested in that! I modelled the environment kit as part of an Unreal Marketplace set I've actually posted for sale. All 1 single trim sheet made fully in Substance…
Hi everyone! Just finished up the second project for my independent study at the College for Creative Studies, and I'd love to get some feedback on it. The project was based on learning more about modularity and trim sheets, and I was also challenged to study the style of Airship Syndicate and relay that into my work. I…
Hello everyone. I recently created this environment in +/- two weeks for a specific vacancy at Guerrilla. I've applied with this environment/portfolio but without succes.. It would really help if you can give me feedback on the modelling, texturing, lighting, overall scene, presentation or anyhting else that comes to mind!…
[WIP] A personal project with a focus on using of trim sheets and tiling textures in environment production. If anyone is interested a daily blog of my progress during this project can be found here http://jameshmontague.com/Blog1.html (Apologies if the site doesn't work properly on mobile devices) It's been a tough…
Latest Update: -------------- I have been working on creating a bunch of props and came up with an indoor castle scene. I typically draw inspiration from characters I love for my art projects. For this project my inspiration is Sylvanas. The color palette will have deep purples, reds, and blues. The room will have antique…
Hey everyone, I guess I have been a little spoiled in terms of using meshed based decals in Unreal 4. The Material settings there let you have access to blend modes such as the "Dbuffer Translucent Normal" which is a nice way to blend only the normals from your trim sheets onto low poly meshes via floating geo. In Unity I…
Hi PolyCount, recently finished this texture which is heavily based off of the artwork in Bastion, I just wanted to try and get a few techniques down. I'd appreciate your opinions and if you have any tips to share that would be great, I want to get better at hand painted stuff. A few things I should mention though, i'm…
Hey Polycounters! Got a new project I'm working on, an old west style environment. This project is for a class and is meant to be built in modular pieces and reusable tiling textures and trim sheets. I'll be working in 3DS Max and UE4. To start off here is some of the work I've done so far for the class so you can…
Edit: I sorted this out using older Github commits and learning the power of copy and paste. Very pleased to have these lovely tools at my disposal. I wonder if someone might be able to send me a version of this add-on that will work with Blender 2.91 (v1.4 was perhaps the most recent version that worked with the pre 3.0…
Alright everyone, I'm back! So because this week I was just trying to get back into the swing of it after my trip and being sick. I wasn't able to accomplish everyone I hoped to do this week. That being said I did correct some errors I was having. I was able to fix some of the blood decals, now no longer do they reflect…