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Fan Art rendered in Unreal 4 - Everything was modelled and textured by me ^_^

First render I've made with the Unreal 4 Movie Render Queue - The behind the scenes creation, and some pretty photos, are up on my portfolio link for those interested in that! I modelled the environment kit as part of an Unreal Marketplace set I've actually posted for sale. All 1 single trim sheet made fully in Substance Designer for everything except the Hero Sword. Yes, that's Cloud's sword from FF7, its fan art for sure. The sword was modelled in blender, sculpted in zBrush, and textured both procedurally and some hand painted final touches in Substance Painter. The sound is a clip from the OST of FF7. I'd love some thoughts and feedback!

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