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I have been working on creating a bunch of props and came up with an indoor castle scene. I typically draw inspiration from characters I love for my art projects. For this project my inspiration is Sylvanas. The color palette will have deep purples, reds, and blues. The room will have antique furniture and I am drawing inspiration from gothic architecture.
So far I have blocked out the room layout, a few pieces of furniture, windows, rugs and various different books. I might scrap the bed and start over. I'm also thinking about what geometry I can add to the wall trim to make it feel like a castle.
C&C are welcome!
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Here is one of your images but with the colors a little more contrasty/saturated. Maybe its just my opinion, but I think your props stand out better with this increase of contrast and saturation. What do you think? (this is just a loose PS adjustment layer, I think I like the idea I describe below better)
I think you also stated on your website that its inspired by a type of warcraft demon character. So I also added what I thought was a good example of what I mean when I say "color improvements". If you look at the textures in work, everything feels very blue and on the cooler colored side, a bit dim. If you look closer at the reference of the warcraft demon, even though the colors are cooler blue tones, they are contrasted with warmer magenta and red hot tones to make the blue stuff stand out.
So for example, maybe you make the Shadows in your pillow more towards a magenta color, thus making the folds and depth pop out. (I would love to see your pillow like this and know what you think)
Using hot and cool colors next to each other in various mannars is a common practice in regular painting too.
I'm no pro, Just sharing what I see and would love to know your thoughts. Nice work.
I ran into a lot of issues when I was trying to bake maps for the couch; it was quite the learning experience. As much as I wanted to throw out the texture bake maps and move on - I leaned into the struggle until I figured out the problem. Whenever I encounter an issue I refer back to my troubleshooting notes that I keep in my notebook but none of my tried and true methods worked this time. Until I came across a polycount thread that helped me figure out the issues I was having which ended up being multiple things:
Here is the thread if anyone is curious: http://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts/p1
TLDR: When you run into an issue, take the time to learn from it instead of cutting corners; that way you won't make the same mistake twice.
C&C is welcome.
WIP screenshots rendered in Marmoset Toolbag 2:
Comments and crits are welcome.
I'm also streaming my morning art sessions if anyone is interested in seeing my workflow.
Comments and crits are welcome!
I have more screenshots and breakdowns of the individual props on my artstation. https://www.artstation.com/artist/leigh-ann