Never tried actually...But: If your meshes are exactly the same, you can try to overlap the uvs, sculpt and bake one, and the use sculpt using map (make sure you're subdividing each mesh to a reasonable amount to catch the details of the map, so my guess would be smaller ones don't need to be as the same amount of detail…
Completely true. It's funny, artists are so used to saying use reference for anatomy, mechanicals or environments but people forget that step when making materials, it's extremely important to be able to breakdown what you're seeing and try to replicate that instead of working off how you 'think' a material looks or reacts…
you gotta letgo of this whole dainty approach. wheres the beef? If you look at any pred images, you notice large bulky teeth, and theres not many of them either. Like sectaurus said: two up top, four down bottom is the norm. 4 up top would be okay too :P looking at the sculpt though, I think your mesh might be limiting…
Hey there, folks! Here's my W.I.P. topic for the "CS:GO Weapon Finish Contest". Here will be posted creating process of my AWP design. :blush: So now, let me introduce to you, my step by step process! There's not really much to say about that project. Maybe some lil comments over pictures time to time. Workshop:…
Hello all, I was wondering what the best free software and file format to use for editing 3D scans for export to a 3d Printer. I have a Miraco Revopoint Scanner and I have Autodesk Fusion, Meshmixer, and Blender. But I would like to focus my learning curve on one software because learning all of them at the same time is…
The model has problems. To put it lightly. And I'm not sure how to fix them. Here's my front/Back/Side views https://i.gyazo.com/a76873a227c125c0e335d77d209b0704.png https://i.gyazo.com/ea0048c0ecaae30d4edaf6ae5a91150c.png https://i.gyazo.com/ae0b3d0d148d1c52338655888f48eda8.png Here are my references:…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
Hi there, I'm Vince, this is my first 3D post here, I've mostly been mostly a lurker on CG stuff whilst I was still doing work for my degree, this being my final project I finish for my degree. You can find more of my stuff on artstation.com/nok3 if you're curious of the stuff I've been doing so far. So this is my…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…