Hi! I'm sort of new to DDO but i found my way to the effect properties that use object space normal masking to apply directional effects. When i open up the settings for it, the problem is that changing the sliders seems weird. I think it's easier if i just say what my spefific problem is. I have my dirt layer go on the…
Kevin's post pretty much sums it up but I'll share anyway. I have to say though, I wish I had the kind of time he does to spend on assets at work. No doubt they crank out an amazing amount of content at such a high quality bar, but the LD's there are masters of reuse and repurposing assets! The workflow and process of…
@Dvolution Thanks a lot! I tried to apply this principle, its really helpful to make the character pop out btw, I used to make a top lighting on a model and bake it which is also helpful.
First off, this might be in the wrong subforum and I apologise if it is, this seemed like a better place that the Substance forum. So I've made an attempt at making a PBR material from photogrammetry data, following sebvhe's tutorial (https://gumroad.com/sebvhe). Everything went pretty smoothly (and i was actually getting…
which type of shading is correct for the low poly? I like the soft shading but I find it has a horrible gradient of light on it which looks ugly, the bottom picture is the model with soft shading on the bevel parts and flat shading on the flat parts. it will have a high poly model baked on top of it, there is still a lot…
is there somekind of guide in doing this? I already export parts by parts, high and low. Now do i just combine the low poly and high poly into 2 fbx file format in maya and re-exportit again? or is there somekind of way from zbrush straight exporting all the fbx into one file without renaming it in maya (cuz zbrush naming…
I decided to try retopologizing manually in blender, and after that I imported my mesh back into zbrush to project polypaint but I started getting weird edges as you can see from the image below. So far i've been doing UVmaster > texture map > new from polypaint on zremeshed meshes and its worked perfectly fine up, so it…
Hello. I am looking for an artist to make tile-based graphics for my online roguelike game found at www.roguearcade.com. I am not in a position to pay, but the game would be a great portfolio piece for a young or freelance artist. What I would require would be square tiles of all sorts, probably 100 - 200 including:…
Is the issue that you're having, is that it just "SNAPS" to the direction without interpolating? Because unreal pawns do that by default and its pretty annoying. Ha! I'm not in front of unreal at the moment but off the top of my head there are three setting that you almost always have to set before you can start working…
A couple of years ago I saw a thread here where the poster showed a trick with fake chamfered edges on 90 degree edges. Of course, I can't find the thread anymore, nor who posted it. However as I remembered it, the trick was taking a 6 edged cube or other low poly primitive and by manipulating the vertex or face normals on…