Home Adobe Substance

substance painter match by name baking from zbrush using fbx export import

Offline / Send Message
Pinned
is there somekind of guide in doing this? I already export parts by parts, high and low. Now do i just combine the low poly and high poly into 2 fbx file format in maya and re-exportit again? or is there somekind of way from zbrush straight exporting all the fbx into one file without renaming it in maya (cuz zbrush naming system is weird)

the reason i use fbx is because the direction weirdness from obj export :/
Sign In or Register to comment.