Using "faces" or "polys" is too ambiguous. If someone is giving you a budget, you should either ask for clarification or assume "faces" means triangles. A quad is 1 face but 2 triangles. A 20-sided ngon is 1 face but 20 triangles. You can see how this could potentially add up if you are not keeping track of your polygon…
Nobody has any experience/interest in the subject? Here are some new images. (2 pointlights + constant ambient term modulated by occlusion map) http://s20.postimage.org/prz8tb7ot/skin1.jpg (1 pointlight + constant ambient term modulated by occlusion map) http://s20.postimage.org/vu6vjsw4t/skin2.jpg (1 pointlight + diffuse…
I have 3 Low poly and 3 High poly pieces. Am selecting all LP each with individual projection mapping but rendering results in 3 separate maps. Is there some setting in bake to textures to force it into one map? Otherwise my only options are to... 1) put them together in photoshop (fine but annoying for testing) 2) attach…
Hi!I'm trying to improve my anatomy skills,so I'm opening this thread to track my progress.I will make a quick sketch everyday in 1-2 hours and will post it here.Also,this is not anatomy only,I'll probably post hard surface too. This is a head made in 1 hour.Comments and critiques are wellcomed. Also I've posted one of my…
Greetings! This is my very first experience of using polycount. I have came up with idea to participate in 80's CS GO skins contest and here are my planes: make 1 skin for each of the following weapons: AWP, Deagle and M4A4. I will try to update this topic daily, as I make progress in my submissions. UPDATE: Workshop page…
I've been stuck on this issue for a long time and it's been driving me crazy: I have this model of Jabba (see image 1) which I bought off of CG Trader several years back. I want the character to look exactly the same, but with the tail facing the opposite direction. Unfortunately, when I try to rotate the tail using the…
Started looking for initial references for all the elements in the scene and created a list of everything I needed to make for this scene. Elements needed for the scene: 1. Trees 2. Rocks 3. Stone face 4. Stone steps 5. Stone slabs 5. Plants 6. Grass 7. Flowers 8. Vines I'll most probably be adding more elements to this…
Ok guys it time to start. (I just got home from work:)) the winner of the poll is..... "Medieval/Fantasy" The first part is going to be some 2d prep work. As a little warm up before we dive in to 3D Your first objective: is to make a ref sheet look for things you wish to put on your character and draw your character's…
So I'm in class right now that we've had to do a pretty large mock, GDD/Art Style Guide for a fictitious game. The game is somewhat like God of War, except for that the player faces off against the zodiac deities instead of Greek gods. This the spear for the main protagonist and is magically imbued. This is just the kind…
Hi everyone, could anyone help me clarify the mystery of how source engine convert the $SPECULARCOLOR parameter to rgb? we know by default the base specular color is white, and the blue channel of mask2 (the specular tint mask) determines how much the texture contributes to the specular color. but in the vmt file you can…