Hi!I'm trying to improve my anatomy skills,so I'm opening this thread to track my progress.I will make a quick sketch everyday in 1-2 hours and will post it here.Also,this is not anatomy only,I'll probably post hard surface too.
This is a head made in 1 hour.Comments and critiques are wellcomed.
Also I've posted one of my latest models.
[SKETCHFAB]41c8f94fd21845ffb97e8df97c3529dd[/SKETCHFAB]
edit:how can I post my images into the post,and not by link?
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[SKETCHFAB]246e23d59b77444995012f4ae30252d4[/SKETCHFAB]
Any tips?
I'd expect a zombie to look more like this:
The pecs look like they lead directly into the delts, they should look more like this.
Anyway, some good stuff. I agree with komaokc that you may want to make the zombie more emaciated depending on how far gone it's supposed to be. Is it a fresh turn? If so, make sure you add in details like where he was bitten and other wounds. If it's much older, I'd definitely add the hanging flesh emaciated look though. The face should be sunken with strands of flesh being pulled across the jaw etc. Whatever you choose, I'd definitely make the muscle forms less defined. I'm assuming this zombie isn't a professional wrestler/bodybuilder/athlete, though I do think a zombified professional wrestler would be a pretty amusing project.
Anyway, I look forward to seeing more progress.
@ tristanCarter :Yep,it'a a rally version of Dacia Logan, called s2000.
I've started to zombify him,here is a shot:
Anyway,here are some shots from Marmoset.I've tried to add some hair but I don't like the result.Anybody knows a good tutorial about polygonal hair,in special about texturing?
I've posted some updates on hair and some wires.Still don't really like it,looks like it doesn't have volume.I've tried a anisotropic shader in Marmoset,but it doesn't change the look too much.Also I have another problem:Marmoset renders some transparency where it shouldn't...
And my last model seems pretty good to me,if you saw a flaw in anatomy,please point it.
Regards!
Try to sculpt a different character every day/several days. Stick to the lowest subd levels for as long as possible before you move on to the details. In fact, I wouldn't even do any details. Just move on to the next character. The only way to really master anything is by doing it a lot of times.
And look at a lot of reference of musculature/anatomy.
Ah,and the game I was working on has been launched : https://play.google.com/store/apps/details?id=ch.pixelplant.RomanianRacing2&hl=ro