Hello guys! I am new to 3d modelling and i encountered an issue which i can't solve, nor figure it out how it works.
I am using Blender, and i created a 3d model, with 500 faces showed in upper right corner, but when i click render on that model, it shows like the item has 800 faces. And if the limit for faces is 500, which info i should trust? After render or before render one?
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A quad is 1 face but 2 triangles. A 20-sided ngon is 1 face but 20 triangles. You can see how this could potentially add up if you are not keeping track of your polygon structure (or reviewing the correct counters in your modeling application).