Hi there! I create game ready models of environments and hard surface props; I sell assets on Unity Asset Store, I'm planning to sell also on Unreal Engine Marketplace. SkillSet: Modo Allegorithmic Substance Designer/Painter Photoshop Unity Portfolio: https://www.artstation.com/artist/gameartifact Contact:…
HI ALL Here is my WIP. https://dl.dropboxusercontent.com/u/236892668/Preview/Eric_Huang-Discipline/Eric_Huang-Riot%20Games%202014%20Art%20Contest.mov Skill Name: "Water Cage" User: Morgana Unity Web Player:https://dl.dropboxusercontent.com/u/236892668/Preview/Water.html Spell Release Impact Skill Name:"Firedrake's…
Hello! I'de like to know what is the state of art of current game engines in terms of computer graphics in real-time ( or even interactive rates ). I'd like to know which are the best looking projects out there, released or not and also what kind of graphic fidelity can I obtain with Unity versus CryEngine or UDK.…
Im using Unity to work on an RTS for pc... In an RTS is how is the terrain typically made? Hand-modeled as in one large chunk, fancy modular terrain system? Or both? Seems Unity alone isn't gonna give me results I'm looking for witch I don't mind, just need to figure out where to start. Reference games I've looked at so…
A collection of 10 lamps and lights to illuminate your levels with. Each object has been set up with the correct shaders and Unity lights, all ready to be dropped into your game environment. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/30750 The full list of lights includes: *…
For one of my projects I am working on creating a city, which uses buildings with various materials assigned to different parts of the structure. As of late though the FBX export of the city layout does not include all the material definitions when brought into Unity (in particular the two buildings shown with the red…
ive been running in a problem i dont know how to fix while working on a android build for some realtime car display i tried recalculating normals and importing into unity again, doesnt help another reference model does not have this problems iam using the marmoset Specular IBL fast shader anyone any idea whats going on…
Tool: Deform: Unify should match them up, as long as the bounding box is the same. In the future when you do decide to rescale an object externally, I'd recommend keeping it by units of 10 or some other number you can remember.
I want to set up a shader that adds in dirt to my asset that uses a trim sheet. What is my best approach here? RGB Shader? I would have to use a second UV channel. Where can I learn how to do this? Theres no tutorials I can find. Vertex Paint? I know the way unity handles vertex painting assets is completely roundabout…
very simply put, Unity and UDK are engines / editors that allow you to make your own games and mods. They're widely used in the industry (especially UDK aka Unreal). Many people also use UDK to present their models. Unity is available for OS X. Google around - see what those Engines do and what people do with them. This…