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RTS terrain question...

RezNik
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Im using Unity to work on an RTS for pc...

In an RTS is how is the terrain typically made? Hand-modeled as in one large chunk, fancy modular terrain system? Or both? Seems Unity alone isn't gonna give me results I'm looking for witch I don't mind, just need to figure out where to start.

Reference games I've looked at so far:
Starcraft 2
Airmech
C&C
Renegade-Ops(not an rts but shares the same cam view).

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