i want to make a car race scene using craft director studio for 3ds max and i made 4WheelExt rig and made a spline then added it as the path constraint of the target mesh..after pressing record the target mesh goes along the path and the car rig follows..but after some time the car cant keep up with the target mesh so it…
Hello, I'm trying to animate my FPS hands model for a pistol I made. I rigged both of them and for the hands I have IK setup from shoulder to arms, and IK for each finger as well as some controls. I imported the gun rig into the scene and thought of two ways animating this: #1: I linked both hand controllers to the root…
I barely ever rigged a character before so I hope I am just missing something obvious here. I finished rigging my set for Dota and then noticed that I have to move the pivot to (0,0,0) and also reset the X-Form on some meshes. I used the Skin modifier and when I move the pivotor reset X-Forms, the rigged mesh becomes…
This is a small, self funded project so I can only offer art trade or a relatively small payment. Looking for a Maya rigger (ideally using UE4 4.20 ART plugin) to rig and skin my charactet for animation within Unreal Engine. Besides the standard UE4 skeleton joints, I would like a jiggle joint on the hood, a joint or…
I'm sure I'm missing something basic here, but for the life of me I cannot get rid of this error. I'm getting some kind of 'glare' like effect in the red channel. I thought it might be max, but I replicated the problem in xNormal. The top images are the normal map and the red channel of the normal map, the image int he…
Hello, recently I decided to revisit a University project that I wanted to improve as I had a great time making it, but unfortunately also had other modules to contend with so I couldn't accomplish everything I set out to do. The scene is based on the Balin's Tomb scene in The Fellowship of the Ring (before the cave troll…
EDIT: This work has likely been filled. I'll edit this post or recreate in the future if this changes. Thanks so much you guys are awesome! Hello all, I need a single animated character based off of this crude design: This will be for a 3D game. Character design: I want him to be a 1930's suit-wearing man type with an…
Hello, We are looking for a couple more experienced Zbrush artists to work with. Artists must have these skills: - professional level in Zbrush sculpting - familiarity with optimizing/Exporting STLs from Zbrush - familiar with 3D printing (or at least how it works) - proficiency producing water-tight models with no…
Hello Everyone, We are seeking a freelance rigger to finalize a rig for our upcoming UE4 game. The character is an octopus that requires a great deal of dexterity in all eight of his tentacles. We require this to be added to our existing bone rig in 3DS max 2014 to be compatible with FBX for exportation. Tentacles should…
Hi everyone. I've been making an untitled isometric adventure for the past few months and I'm now in need of somebody who can rig my main character: http://i.imgur.com/YIK0ncc.jpg?2 I only need a basic rig - no facial animation. It'd be great to get the hair and dress moving naturally though. The job is unpaid but you'd be…