I'm doing some reactor simulations in Max and i want to know if there is a way to have all my rigid bodies in the scene "pulled" to a single location, or any work around ideas...
hi, i'm trying to export to obj a model i created in max, but, something is wrong because it stays too much time in "preparing normals and.." and it doesn't move on, for too much time
Whenever I want to edit the UVs of a model, all the vertices jump and stay at the top-left corner of the UV editor. Restarting Max or resetting XForms won't fix the problem. Halp?
so I'm used to selecting multiple objects with ctrl. left click. Then deselcting with another ctrl. left click. Did I miss something? This doesn't seem to work in Max 2011.
So when I try to load your XAF file, it says it wants to use "Plane002" and your scene has "Plane003". So if I map 002 to 003 the file loads, but there is no animation. I guess your object was modified after you saved the animation. If I simply save the baked animation right after I open the file, then everything works…
i'd like to get feedback from folks who have used max xref functionality extensively for game production (specifically for level/environment creation & editing). does it work? where does it break? pitfalls? any advice is much appreciated. thanks in advance! cheers, Rom snowblindstudios.com
I hope someones awake. So i forgot how to select a shape after i use the line tool in 3ds max. like lets say i draw a very nice wavey line, i want to be able to select a box to make a wavey line box.
I hope everyone is doing well. I was wondering can someone help me figure out how to export a Max file to Z-brush? I've been seeing some of the work that's been done using the 2 programs and would like to try some experiments myself.