i'd like to get feedback from folks who have used max xref functionality extensively for game production (specifically for level/environment creation & editing). does it work? where does it break? pitfalls?
any advice is much appreciated. thanks in advance!
cheers,
Rom
snowblindstudios.com
Replies
It seemed to be more stable when we used Scene Xref's but I think that doesn't let you move the imported object, which Object Xref's do. So if you Scene Xref'ed a box and wanted to copy it a bunch of time in different places you couldn't use a Scene Xref, it had to be an Object Xref, which would lose its link often... The good news was that if you 'instanced' each copy you would only have to update the link on one of them. Still a pain tho.
Supposedly they added a bunch of functionality and stabilized Xref's in Max2008 but honestly it was such a waste of time before I don't think I want to try using them again. And they always break 4 things when they "fix or improve" 1 thing. I think there are some specific project management software out there that do a better job and they plug into max. But I've never tried any of it out.
Here is the workflow.
1. make master.
2. duplicate and place where you want.
3. Make new object if master doesn't suit your needs.
4. select master attach the new object you want the master to be, delete the old master object while in element subobject mode or before attaching while in subobject, whatever you prefer.
5. All clones update and no need to do xref crap.
Rinse repeat as needed. Essentially this master object is a container, just make sure you don't screw up.
Alex
cheers,
Rom
snowblindstudios.com