Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
rajkumar143
Home
›
Technical Talk
Max to Z-brush
amadikus
polycounter lvl 18
Offline /
Send Message
amadikus
polycounter lvl 18
Dec 2005
I hope everyone is doing well. I was wondering can someone help me figure out how to export a Max file to Z-brush? I've been seeing some of the work that's been done using the 2 programs and would like to try some experiments myself.
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
Rick Stirling
polycounter lvl 18
Dec 2005
export as .obj
options:
export as quads
rotate model on
switch off the compression
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Sean McBride
polycounter lvl 18
Dec 2005
Here's a quickstart thing I wrote a while back.
Rick really covered the obj exporting though.
http://www.sean-mcbride.com/tut/zbrush_tut01.html
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
amadikus
polycounter lvl 18
Dec 2005
Thanks you guys for your help, I appreciate it.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
FatAssasin
polycounter lvl 18
Dec 2005
Anyone know if Pixologic is going to do a ZPipeline guide for Max like they did with Maya and XSI? Where's the love?
I did find this thread at ZBrush Central though. I didn't read the whole thing, but it seems to be useful:
http://206.145.80.239/zbc/showthread.php?t=26326
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
options:
export as quads
rotate model on
switch off the compression
Rick really covered the obj exporting though.
http://www.sean-mcbride.com/tut/zbrush_tut01.html
I did find this thread at ZBrush Central though. I didn't read the whole thing, but it seems to be useful:
http://206.145.80.239/zbc/showthread.php?t=26326