Damn, I just wiped out a whole long post critiquing your portfolio design, I'll summarize: - Sections on different sides of the page == bad, I didn't even notice the top row of links until the second pass. - Traditional Art section is presented differently from the others - The sections other than the Traditional Art…
I was so looking forward to this game I agree with the "chunky" feeling of the game. I guess it is a great console game, but it realy doesnt work for pc. to begin with the crosshairs are so big realy console like they should be changed and made more acurate like a fps schooter. Aiming on the vehicles feels like some modded…
I agree wth Yazora overclockers are great and they hav a forum too and you can read up on all the tech stuff first. I just did an upgrade with parts from them. Its not that complicated really, it just takes a bit of reading up. you should be able to get your money back, or at the very least they should swap the parts for…
It's all related, Rooster. Say we leisurely ferry all of our materials into space and build an ship in orbit, and it uses some fancy supardupar warp drive to make it to Planet X in a few months. Now what? If we are going to land on the planet (and that seems to be rather the point), we're going to need some colossal…
So ok... Some of you guys have read some of this on facebook but I wanted to share this with the community JUST IN CASE some of you decide to go the same route I went. I was offered a position as a contract 3d artist with Microsoft on the Kinect team working through Aquent as a contractor. I was sent all the appropriate…
The TU Dresden Immersive Experience Lab (ixlab.io) is seeking a talented 3D artists, scientists and engineers to join us in the creation of experimental immersive experiences and applications. The Immersive Experience Lab conducts interdisciplinary research into the foundations, technology, applications and implications of…
Hey everyone! I co-created/directed a small indie game called Blackwake. A team-based pirate PVP game, focusing on naval combat. These models are a few years old now but got around to rendering them in marmoset. I learned a lot as an artist over that time period, as well as how difficult and rewarding it is to make your…
Hi , I’m a game designer working on a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators aiming to develop a MUGEN game called Dragon Ball Z : Retro Battle X 3. The game is mostly notable for having a full length story mode which…
After going though the forums and threads, I am still in the fence if I should drop from my current Game Art and Design Program, tuition money being the main issue. I am currently going on my 5th quarter but being around other students that don't give f*** and is kinda depressing. Don't get me wrong...I learned a lot from…
Well Polycount it is finally time for me to get my cell. This will be my first "smart phone", and although theres a HUGE amount of different phones that are considered "smart phones" I need some help picking out which one is right for me. Facts you should know: 1) I am not a giant apple fan boy. I would actually prefer not…