GDC is coming up soon, March 2nd through the 6th, and we've got a meetup planned with the Marmoset folks. [More info on that to come] We'd like to make it a little more special by giving out some t shirts as well to the polycounters that come to mark the occasion. But we can't just give out blank t shirts, no one would…
I went to this years ago when it was in brick lane, I kept making food related jokes through out the whole thing and kept saying I was hungry.. it was also a date..
Happy New Year! I'm looking to get some work slated in for the next few months. Email me Dan@dan-art.com or danpingston@gmail.com for rates and specifics to your project!
Hello polycounters! Here is my *late* submission for the EXP + DiNusty Cyberpunk challenge. I wish I could have finished it in time for submission but I started late so I just decided to carry on with it. I feel this is a quite big milestone for me as a project as it is a culmination of all the skills i have learnt over…
Hello everyone. I have been doing a lot of 4k gaming lately (and loving it!!) But it it got me thinking about the optimal workflow for getting the best performance and highest fidelity when creating my own levels. I Know the basics about creating game art but there has been some different ways of creating stuff lately with…
Now, the amount of time we dedicated to these vehicles to be modeled and uved was one and a half weeks. We kinda managed in time more or less but because we had some problems after two weeks (which I will bring up later) we decided to cut two models from the final game. Therefor at this moment, the game is supposed to have…
The Claydough creature has roots in the glamourous world of local television broadcasting where he produced emmy award winning motion graphics for nationally simulcast award ceremonies. But on a lucky day he would shoot to much footage for late night strip club commercials. ( Since most of my footage could never be…
Figured I'd start one of these to keep me on my toes and finish stuff. Critiques are welcome. Trying to work on my drawing/painting skills lately to produce better concepts. I tend to rely on other peoples concepts as opposed to my own. I also need to work on my 3d skills (really rusty in that dept.) so I'll be making some…
Hello polycount people! <Intro spiel> I'm new here, and have been getting back into some 3D modelling lately. Some props and characters, and hope to keep pushing myself to improve. I just recently got this character to a point I was happy enough with to share, but realised it's a bit late in the workflow to rework major…