Figured I'd start one of these to keep me on my toes and finish stuff. Critiques are welcome.
Trying to work on my drawing/painting skills lately to produce better concepts. I tend to rely on other peoples concepts as opposed to my own. I also need to work on my 3d skills (really rusty in that dept.) so I'll be making some of the stuff I post here into finished game assets.
Here's a merc idea I've been kicking around. Inspired by some of Mandryk's stuff and the post-apoc Rage trailers that have been circling about lately. He's sort of the rockstar of the local mercenaries for hire (trying to get a since of history in him) Still have a few more details to add to it but I can start the model in the meantime. The red cloth was a poor attempt at getting some more color in the piece. I always have a problem with my paintings being to monochrome.
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The grip on the knife is a bit awkward. Either the wrist is a little off, or the angle that the knife comes out of the hand is. For the knife to go straight down you'd have to twist your wrist as far down as you can (or at least that's what it takes to get my pen into that position), or it should be at an angle.
The gun seems a little high. It shows off that it's a gun well, but if you reach behind your head it's hard to grab something that high. Not sure if those are the kind of things you'd want to think about for your concepts, but it's what occurred to me.
This should be a great thread to watch develop
If this comes out as good has the bat guy on your site, you'll have a winner
I like this concept, but here are my crits:
Listen to everything Kary said Also, the shadow looks a bit off on the ground, and I like the idea using the red sash to add some color, it works, but it just looks pasted on right now, you could spend just a few more minutes and make it look like it's tucked into his pants.
Just nitpicking, though, it looks great!
Kary: Very valid points. I've cleaned up the gun and angled it so its a bit lower. The knife was a good crit as well but I didn't change it. Just tweaked the colors but not the position. I'll worry about it in the model when I pose him.
hobodactyl: Yes the shadow is such a hack but I don't mind it for the purpose its serving in the concept. Hope the sash works better with the belt and belt buckle.
EDIT: See it now; nice!
- BoBo
Bobo: Really enjoyed your workshop presentation. I should of said hi to you but I never got a chance to
Murdoc: I cant say I really have a process for this stuff yet Most of the time I stop at something really abstract that I can only make sense of. Thats why I'm trying to improve my skill set in this dept. Doing a lot of studies and finding reference helps a ton.
But the process for this piece was basically this:
1. Throw some blobs down in black and white and try to find interesting shapes by erasing to create silhouettes.
2. Get some quick light and dark values down to bring out the shapes.
3. Add a white layer on top and set it to low opacity. Add another layer and start your clean line drawing of the shapes.
4. Remove the white layer and begin to add color and render.
5. Repeat step 4 and refine until you get the polish you want.
Also working at a higher resolution and dpi helps when doing the intricate stuff.
and yes I know the boots are intersecting and the hands are crap at the moment... totally wip!
.... btw, it's awesome to see you bustin stuff out again man, seriously pumped!
thanks onelung and hobodatyl.
bitmap: Everything had a pretty simple base mesh so I would say its more sculpted than modeled.
really enjoying the character though
My only concern is about the general proportions. I would make the head a little bit smaller and I'd longer a bit the arms. I did a small test in photoshop and it seems (for my taste) to work better
Anyways, great start !!