Hello :) , my name is Adler Romero, I am a Digital Sculptor/Character Artist. I love to create Creatures and Characters for table top games and collectible figurines. I am very versitile with genres and styles. I'm currently available for freelance work or for full time hire. Please feel free to contact me with any…
I'm flicking my zippo and holding it aloft. Pour one out for a true legend of film history and special effects. His stop-motion creations were some of my favorite film memories. I would watch otherwise boring films just to see the few scenes with his work in action. God bless you, Ray! And may your legacy inspire many more…
Hello fellow polycounter's! Decided to post up my project ive been working on and get some C&C from you fine fine folks. Im in my SR year of college and will be graduating in about 4 months or so. This project is gonna be an unreal level that i am making for my portfolio class. This is my first real time creating a real…
Decided to start up a sketch and progress thread. Feel free to leave feedback, since I find it helpful. Here is a dungeon environment I have had in my head for a few months now. I decided to do a sketch to see what was on my mind. I decided to do this based on a sculpture project I did for school back in 99. Planning on…
I've been work on a concept in Sculptris and as you can tell I'm far from done. However I need some advice on her anatomy. Shoulders and arm placement seem a bit off but I can't seem to get it right. Advice and paintovers would be a great help. Also if you see anything else that needs fixed before I move on with the…
Hi. I'm new to 3D as I said. I have installed Blender and I have made a couple of small things with Cinema 4D a long time ago. I want to work with static geometric shapes and patterns (I'm not interested in animation) and only a little in coloring, but I'd like to have flexibility to create effects like water or an…
Hello all, any one in need of some commission pieces or miniature pieces for you upcoming board game? On the image attached are my rates for my services. Please take a look and read them over. Hope there is something you like on there If you have any questions or concerns please feel free to email me at…
Hey polycount, this is a character I've been working on for a friend's game. I could use some advice on how to improve him. I made a base mesh in Softimage 2011, exported that to Sculptris to make the hi-poly, then painted in mudbox and photoshop. I'm mainly interested on improving the edges of his vest which doesn't look…
Tool Preview: Retopo G makes re-topology, the process of rebuilding mesh over an existing sculpture, simple in Maya. What makes Retopo G so efficient is the Context Sensitive polygon building creation. This means almost any task can be done with the ‘g’ (repeat) key. The goal of Retopo G is to create a fast re-topology…
Was pretty tired today, but I'm pretty happy with the results I think. Gonna keep working on the sling one tomorrow. It doesn't have to be extremely finished and sometimes lines are just fine by itself : ^). Did a self portrait from the off computer screen in my DMAD class. Prob took around 25 minutes? Also tried…