Decided to start up a sketch and progress thread. Feel free to leave feedback, since I find it helpful.
Here is a dungeon environment I have had in my head for a few months now. I decided to do a sketch to see what was on my mind. I decided to do this based on a sculpture project I did for school back in 99. Planning on making an unreal ed scene out of this. so the scene consists of a prison cell, exist, torture pit inspired by Silent Hill (movie).
Let me know what you think. Thanks.
Replies
Alex
Alex
Some guns I like, I'll probably make the top one for sure.
cute mech design. Mechy.
A frog mech just doesn't seem to work when segmented like your's is (Mobility wise) I like how it looks, however the locomotion part just doesn't work as fluidly as a frog should (however, if that doesn't bother you at all, disregard what i say) What i suggest is experimenting with other material types, maybe some sort of rubbery material, something stretchy.
I donno, i'm prbly full of shit though
The actual joints were just covered with some armor in the first design. I'll probably try and create a material that looks like chain mail for the more bendy parts. I kept the body of a frog in mind for this one. I'll probably do a pass that will show of the different materials more. I'm liking this one better. It's a bit blurry though since I enlarged it.
Thanks for the feedback Jimmies_the_squirrel
ref and how I'm breaking it.
So I think you should kill the spec map a little by making it less contrasty. Tbh I have no idea what I'm talking about cause somehow all my spec maps turn out like crap.. but I think that's the problem here.
Kawe yeah the white on the spec sort of bugged me as well but I think the problem was that the normal map was way to noisey. Thanks for the feedback.
Adam thanks for the tips to improve the normals. I think the new map looks better but I'm going to see if I can push it a bit more.
Let me know what you think.
Material test
Material update.
Hah ahha. I noticed I posted the wrong textures. LOL Fixed.