Not happy, try mudbox , smooth shaded, and sluggish... Nice functionality huh ? Frankly, i'm amazed how fast people can still complain even with some of the most advanced technology. Give me the name of another app that can handle those amount of polys without too much slowdowns and in realtime. If you really want this…
No, you don't "apply the reflection map to the body" - you start by look up how reflection mapping (of any kind) is done in the Maya realtime viewport, setup some test scenes accordingly to understand how it works, and then apply what you learned to display this model as desired. (of course ultimately the reflection…
What you are suggesting is perfectly right. The real issue is how would you render ever changing lighting in the clouds , Light scattering , rim light effects , Atmosphere haze. Unless you you doing a kind of simplified style. Not sure what you mean with moving terrain although. Usually terrain doesn't move anywhere except…
I decided to update my portfolio with work I've done on Due Process, a retro styled tactical FPS. I was hired on as an environment artist, but eventually transitioned to a more technical role, where I became the steward of getting everything related to content working and optimized (while still doing art tasks). Even…
So ive been working on Synthetik for about 3.5 years and after being finally released on steam a couple months ago and totally neglecting my old thread, I think I post some of the assets ive done here. I do game design and the art. We were 2 people, 3 now! For this game I also started with sound design and programming.…
Hello My name is Hasan and I am a freelance Character Artist. I specialize in modeling/sculpting/texturing of realistic and stylized characters/creatures . I am available for freelance at the moment - 5 years experience sculpting highpoly characters in Zbrush . - Process and polish scanned data for both in-game…
Hey guys, I was watching this video by Arrimus3d and he has a shading setting that is Smooth+Highlights that he uses in combination with Edged faces toggle so he can move around verts/edges/faces with 'show end result' but without any wireframe or cage. This to me allows for realtime adjustments without the wireframe/cage…
Hey, today I stumbled across something (for my shame I did not pay attention in the past): Color correction while rendering texture maps for realtime (haircard textures like albedo/normal/directional) I now often have read that working in "linear" is correct? under Preference - Color Management: "Rendering Space: scene…
Okay..I updated to Maya 2013 and I can't find the bullet physics plugin for Maya in my plugin manager window(wtFF).I have been googling why this is so.Is the plugin missing from my package?or its a windows problem?I am using windows vista 32 bit.I am suspecting its for 64 bit users(64bit users seem to be getting the…
Hey, I have not unwrapped an environment before. What is the best way to do it? AO isn't needed as using CryENGINE3 is being used so that is calculated in realtime. So does this mean that I should unwrap each part of the mesh that has the same material and place them all on top of each other, so overlap all of the UV's, as…