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Maya-Arnold Render + Color Correction + Marmoset

polycounter lvl 6
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goekbenjamin polycounter lvl 6
Hey, today I stumbled across something (for my shame I did not pay attention in the past):
Color correction while rendering texture maps for realtime (haircard textures like albedo/normal/directional)

I now often have read that working in "linear" is correct?

under Preference - Color Management:
"Rendering Space: scene linear Rec 709/sRGB"
 View Transform: sRGB gamma

Do I save as exr (raw) or jpg (raw)? 
I noticed that the normal map gets brighter when saved with sRGB than when saved as RAW (at least in PS it is brighter)

Also marmoset does have the option to un/check "sRGB Colorspace",
should i check that when i have a exr(raw) so marmoset can "correct" that?

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  • oglu
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    oglu polycount lvl 666
    it does work out of the box dont do anything and it does work like it should.

    JPGs are sRGB
    EXRs are raw (linear)

    the only thing you have to pay attentions are normalmaps cause even if they are stored in PNG or JPG they are raw (linear) in maya.
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