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Due Process - Environment Art

polycounter lvl 7
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Lt_Commander polycounter lvl 7
I decided to update my portfolio with work I've done on Due Process, a retro styled tactical FPS.

I was hired on as an environment artist, but eventually transitioned to a more technical role, where I became the steward of getting everything related to content working and optimized (while still doing art tasks). Even though it's a retro visual style, we ended up going with a mostly PBR compliant pipeline, complete with fully realtime GI - a substantial challenge to get working when combined with procedurally generated gameplay levels and minimal allowances for art QA for shipped levels.

It's a backlog of about five and half years of work, so I just pulled some highlights for this thread. If you want to see more, I uploaded an album to Artstation: https://www.artstation.com/bbickle/albums/3422137














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