Hijack : I dont think so hehe. Its a great technique but I think Adam means something else. Adam. For starters you can check some solutions already available for regular renderers. Max used to have a plugin exactly for that, and now MentalRay has an architectural shader doing exactly this too. (ever monder how come shitty…
Sadly not in over 6 months. There was a lengthy discussion on the beta forums. There was a rudimentary OSL map, but it had issues and wasn't pursued any further.(note that this wasn't official)The main problem seems to be patent related. Nvidia still own the patent for the Rounded Edge/Corner. It's so weird because at…
I am finally getting to baking in my learning process, only I've run into a weird problem. Whenever I bake an image, the properly-baked image appears on the model, but the actual rendered texture map does not have the baked detail. I've played around with it for the past hour, and haven't been able to get around this…
welcome to the board. :) mia_material_x is probably the most common general purpose shader. but all the shades have some use depending on what you want to do. i would suggest you experiment and have fun and try stuff out. there are lots of general maya shader nodes that you can use with mental ray. as for tutorials there…
I'm gonna try the internship. Having the opportunity to work at Arenanet would be a great learning experience. Day 2 progress : Almost finished modeling the house. Currently at around 2800 triangles. Still need to model some foliage, door steps, chimney and maybe later on add some decals if I'm still under the polycount…
I remember when Max had a dongle.....I had to have it replaced 3 times ..that was like Max 3 or5 I think....The Standalone Mentalray still comes with a dongle. There is no way to combat it ..only way it seems possible is if you kept the whole game server side and streamed it to the player...and even then someone would set…
Actually in your screen-caps we can't see anything because there is too much geometry relative to the distance of the camera. I think your Mentalray renders are fine, just composite them together as someone else suggested and maybe use a dark grey color instead. If you need more hints on presentation renders, there's a…
I have a subscription to their Game/Vfx stuff. Its very very variable. Some stuff is very insightful. The stuff by Alex Alvarez is pretty awesome, he takes the time to explain things without over doing it. Ian Joyner from Blur studios also has some good tutorials on there. What I find with some stuff though is the artists…
I cant seem to get that inward facing AO technique to work out in Mayas Batch Bake(MentalRay) does anyone have some settings that work using Maya, or Xnormal? I checked on Colins website and hes only got settings for Max http://colinbarrebrisebois.com/categ...ce-scattering/ Equil i using Curvature maps would only do…
Hey guys! I'm still new to texturing characters, i'm more of a modeler and sculptor but i'm trying to get better at texturing...-_-. I really wish i could have used Mental Ray's ss skin shader to help make the skin look a lot more realistic but I'm creating a video game character so I doubt that video games use shaders.…