I am finally getting to baking in my learning process, only I've run into a weird problem. Whenever I bake an image, the properly-baked image appears on the model, but the actual rendered texture map does not have the baked detail. I've played around with it for the past hour, and haven't been able to get around this issue. Any help would be appreciated.
I'm using MentalRay for rendering it, and I'm using an Ambient Occlusion map for the texture. Any more information needed can be provided.
EDIT: Here is an image to describe my problem a bit better:
![ZAKkn.jpg](http://i.imgur.com/ZAKkn.jpg)
NOTE: The red baking misses are intentional, I'm not going to be using the data baked on those pieces.
Replies
When I open it in Photoshop, it has the same texture as the texture map, not the image baked onto the mesh.
If you're still having trouble post those separate maps. What you're posting now is a full preview as if you where rendering the entire scene (all lights and maps combined) to your UV layout.
Edit, yea what other people said...