I'd recommend cutting the initial build time, and increasing the transition time between the arrow's first stage and its second. From the video, it looks like the initial arrow sits there for about 1.75 seconds, then pops to the second form in about .25 seconds and pauses till it fires. Try and have equal time between when…
Heya, so after i could not figure out how to scale something up into a 4k file i tried making it in a 4k file, it seems no matter what fibermesh looks like this in a 4k scene? i cant make it not look like a mess. But need 4k textures for the hair cards im lost as too why this works fine on a default resolution but at…
This is actually the first model I've brought this close to completion in a couple of years, so I'm really trying to push it a little. For some reason xnormal hates me and max doesn't want to import my zbrush meshes so I decided to treat this as texturing practice. I guess it's a very clean texture, I was thinking of…
Maya fuck!!!!! I prefer to say that at the beginning mouahahaha! It's not the first time but I'm tired. When I work on a texture with photoshop and want to save it, sometimes it appears that : "cannot save the file (...) already open"... Then I need to restart Maya... and I can save... It's great isn't it? "yeahh.. I like…
Hello! here is another fanart i did to keep practicing my character art. My idea was to make something similar to those final fantasy characters, that kind of stylization. Mad respect to the guys who make that fabulous hair at Square Enix haha I find it really difficult. If anyone has an idea on how to push this forward or…
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This is a long standing problem I've had, we had it in work and now I have it at home. We could never figure out how to fix it, so went back to 'default scanline renderer' AO texture bakes, which isn't very good - we ended up using Maya. A few minutes with Maya - it's done! The scene renders fine visually, but when it…
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I've been meaning to finish a whole environment from concept to udk, and I thought it would be great to get advice from you guys since this is my first time around making an environment! Here's the concept I've started to break in photoshop to give a better idea of what I'm going up again :) Here's what I have so far in…