Vanished... Demo Development Thread Here we will be dumping our progress for the "Vanished..." demo. Stats *Genre: Live Actor Mystery Adventure Throwback *Perspective: First Person Point and Click *Engine: Unity *Deadline: December 12, 2012 indiegogo.com/savevanished http://youtu.be/MTp5cxG27H4 Details Vanished... has the…
This might interest some here. Though yes, its basically a sales pitch no matter what they construe it as. Would be good to still it inaction though! [ QUOTE ] AGEIA Technologies, developer of the PhysX SDK and associated PPU (physics processing unit), will be presenting and demonstrating their PPU and SDK. Representing…
I'm using Unity a lot and other engines just from time to time. And I think it wouldn't make much sense to create an engine demo which doesn't pushes the limits of the engine. Some of the additional features end up as free assets anyway. Imo the point is - one should not get tricked into thinking such an engine demo…
http://www.fileplanet.com/files/140000/148360.shtml?r=5So, this is the game Myself and Swampbug have been working on for the best part fo the last year (It's been in development longer, we were late comers). The targeting's a little flakey in the demo (I'm told this is fixed in the final release candidate), and I don't…
This is a tech demo that Belltann and I have been working on here at Fatshark, along with Bitsquid. It is a tech demo for the new features in DX11, shown in the new Bitsquid engine. The primary focus of the demo is to show of hardware tesselation aswell as improved DoF. I was responsible for creating all environmental…
hello so im a modeller working in a small group of 3 and im in charge of making all the enemy characters as the others are not modellers. the enemies will be demons and each will be VERY different and individual. our game will require up to 75 different demons and ive estimated each will take 3 to 4 weeks but this means it…
Hey guys and gals, I just created my demo reel and was hoping to get some feedback! I’ll be going to GDC for the first time, so I am trying to get this demo as good as I can make it within the next week. Any help/comment/suggestion would be greatly appreciated! Here is my Demo: [ame="…
Nah, I meant tags. So that the thread starter can get a list of similar/common tags that others have used when they go to tag their own. That way when each person tags their new thread, they'd be more likely to tag it in a way that follows the same spelling/punctuation/etc conventions as other threads, which would make…
Hi all, I'm new here and I wanted to get some feedback on my demo reel. I'm currently a junior in college for animation, and I'm aiming for video game character animation. Please give any and all feedback, I want to get better and I'm honestly not certain what steps I should take, next nor how I compare to others around my…
Hi polycount! After several months of hard work and fun, I am practically done with my demo reel. I learned a lot during this time. My demo reel consists of two pieces, the night castle environment (inspired by Banderlog's concept art) and the gunship vehicle (inspired by Oscar Cafaro's concept). I decided to go with…