I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…
Hello, Recently Blender got a welcome addition of interaction/hotkey presets. It allows users to quickly change the way Blender behaves and mimics user interaction of other 3d applications. However, these presets first need to be made. Users are encouraged to contribute such presets for other 3d apps and if done properly…
Started baking textures in marmoset whitch i created in blender. Have some problem witch seams in UV cuts. I think its trouble with normals. Some faces dont have normals in marmoset but have it in blender. Reset them in blender dont help.
Click here to Download now Designers frequently grapple with the formidable challenge of achieving the pinnacle of image quality, often resulting in exasperation. To address this pervasive concern, I've meticulously compiled a comprehensive guide entitled 'The Art of Realism with Blender.' This invaluable resource is…
I recommend using this http://blenderartists.org/forum/showthread.php?352666-Input-Custom-Blender-Setup-Silo-Maya-esque I also went from Maya to Blender and I didn't have much a problem...except you can't rotate on an axis half the time. Switched to using that and it fixed the rotating problem, and there are nice pie…
Haven't tested Blender 2.8 but will try it out once the stable version is released later this month. I use Maya and Blender 2.79 at work, but mostly Blender due to personal preferences. Andrea's comments above are spot on. One thing I'd like to add is that you don't necessarily need to "migrate" to another software. You…
A couple of great things happening in the 3D game art community today! * GameArtisan's has a great thread on male/female topology. * Eat3D has a great, FREE, video for ZBrush to Blender shennanigans. Click on through for full details. Over at GameArtisans there's a wonderful thread started by Mrpearlzildjian about creating…
..and rendered using Blender's Cycles. Looks great. https://www.youtube.com/watch?v=uf3ALGKgpGU It's a mid-budget Chinese production supported and hosted by Netlfix. Some info on the Rigging here: https://www.riggingdojo.com/2018/09/07/blender-rigging-for-netflix-next-gen/ Reaction from the Blender community (hate their…
Hi I am trying to use a blockout from Unreal engine to render with in blender but when I do I have tons of these lines all over, it only happens with blockout meshes from UE. Anyone know how to solve this to get rid of all the the grose looking lines? I am using the lineart Modifier rendering in cycles.
I've started using a workflow of Sketch & Sculpt in Curvy 3D 4.0 and render in Blender. As dev of Curvy 3D I've experimented with adding various rendering solutions over the years from raytracers to HDRI maps - but I've decided it is much better to focus on easy model sketching and export to other apps for rendering - in…