I'm pretty new to the whole concept of displacement maps/parallax occlusion/Tessellation/Height map? especially in SDAnd I have these questions below stuck in my mind for a while. (Just saying, I'm REALLY uncertain about the terms and what is actually being used in the examples…
Ok first of all i want to try and clarify where i am coming from and why i think that these things are important. Nothing I am arguing here is new information, especially if you actually have an informed idea of how colour works. Instead the question I'm asking is how can we teach colour better to painters and artist, and…
(I use mostly 3ds Max) I'm not sure how to word this but I have several struggles remaining about baking complex objects. I've learned many things this year about baking normals. Check your smoothing groups and uvs, make sure normals aren't reversed, take out the high-poly render setup (shellac material and colored…
You’re right, decimation is a better word for what I’m doing than retopo. Ideally yes, the decimation and unwrapping would all be handled in one step. Best case would be a modifier that I put on the model once and forget about. I know there are quad-based topology solutions out there that would probably give me better auto…
What books 3d artist should read about lightning and anatomy?One of my weaknesses is light in scenes and I heard that there are good standards and techniques. Are there good books about it?I also wanted to try myself in character creation, what good books can I read about anatomy? However I heard books that aiming at 3d…
Hello, here is my story. A story about Nocturne. I don't had much time because of my studies but I really wanted to participate and to have return of my work to improve. Hope you will appreciated ! (I will also put a pdf version here).…
If you've read the rest of my posts you'd see there's more to it than that. Until a few decades ago, you'd have a really hard time convincing anyone that economics was at the root of all human behaviour and that money made anything acceptable. It has been in vogue, especially in recent years of hyper-capitalism, to see…
Hi! So for the last year or so ive been making my high poly weapons within 3DS Max. Ive recently started to use Zbrush for some of my projects, and id really like to incorporate it further into my workflow. Ive decided I want to try and make the high poly for my next project ( A HK MP5 Sub machine gun) within Zbrush, but…
Hello,everyone!I am new here,and want to ask for some advice about render time. Can anyone tell me how much time will it take to render a fully detailed 3D cartoon film? We have hi gfx and about 1h 45m with a core i7 2nd generation processor. Your answers will be very appreciate.Thanks a lot!
Thanks for the replies. A couple things: 1. EarthQuake: I wanted to clarify my original question above. I was just being nitpicky about something you said in the older thread, about one of the benefits of having a continuous lo-poly mesh being that you could have a continuous UV island, which is easier to paint. But, as I…