Hey guy's I've ran into a strange problem when I started building a material in UDK for my Comicon Challenge model. What's happening is after I apply my opacity mask some triangles in the eyes disappear along with the piece of the eye that I want to be transparent. What makes it weird is that it's only some triangles in…
Ok, I'm posting this before it leaves my brain, cause I just had one of those dreams that seems like a really innovative idea. Here it is: Currently game engines render the silhouette of an object using the edges of the polygonal model it is rendering. However, with next-gen game assests there already exists a better…
whats the node for blending two texture together with a texture as a mask(black and white). and is it possible to do it for reflection where i want specific parts to not reflect?
is there anyway to get an alpha mask with a tiledshot in udk? that way i can change the color of the background of a model in a stylesheet quickly. if not whats the closest thing to doing this
Hello, I'm having trouble making the lenses of my camera, look how they dop in substance painter How it's supposed to look When I use an opacity mask in Unreal Export settings for Unreal (packed)