whats the node for blending two texture together with a texture as a mask(black and white). and is it possible to do it for reflection where i want specific parts to not reflect?
thanks guys. in the shaderfx tutorials, i ve seen them apply a fresnel term to the lerp node. but im not sure if a texture map can be plugin as well. ill give it a try.
It'll lerp between anything, so long as the two things you're lerping have the same number of inputs (i.e. float3 with float3, float with float, etc...).
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