Hi! If you want to use a transparent shader for the lense, I would 1) assign a different material id to the lenses geometry, 2) create a transparent material (HowTo/Transparency - probably plenty tutorials out there), 3) assign the material to the lenses material slot.
Generally, I recommend you to get used to checking the documentation and sample content to find solutions.
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Hi! If you want to use a transparent shader for the lense, I would 1) assign a different material id to the lenses geometry, 2) create a transparent material (HowTo/Transparency - probably plenty tutorials out there), 3) assign the material to the lenses material slot.
Generally, I recommend you to get used to checking the documentation and sample content to find solutions.